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Copy Neoart into your project's src folder: Inside it you'll find a folder called Neoart. mod files in this tutorial if you like.įlod 3.0 Flod 4.0 - This has all the code we'll be working with. Sample Tunes - Contains some songs that you can use for testing. Media - Contains some PNG files with the FLOD logo. We don't care about it for this tutorial. We don't care about these.įlym - Plays YM files, an old music format from Atari ST computers. And inside THAT, you'll find more folders:įlod 2.0 Archive - contains old versions of Flod. Within the archive, you'll see a folder called Photonstorm-Flod-blablablabbbab. Click that, and download the source as a.
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Near the top of that page, on the right side, you'll see a tab that says Download. If you don't care about reading the whole tutorial, you can downloaded the completed FlashDevelop project here.įirst, we need to download the Flod source. mod and xm files are a great option for browser and mobile games, because they can pack a lot of music into a small file size. Flod is really great, but the latest version doesn't really have any documentation, and there's no good "Getting Started" guide that I could find. mod music files using Christian Corti's Flod 3 library. I thought I'd write a tutorial showing how to play. This tutorial still works with the new version, though! Just copy the code from the "Flod 4.0" folder of the archive instead of "Flod 3.0". NOTE: Christian Corti just released FLOD 4. Please show the porter a little respect and don't go off topic.Want to see hear how FLOD sounds? Check out my FLOD 3 Demo. I think this AMIGA Milkytracker port is real great stuff, Thread cleaned up: Off topic discussion removed. as I said, sticking with your premade config file it works fine. (seems they are known issues with 2.5 / current beta). Some other optimizations to the code will help more as well (such as reducing the number of times the audio is mixed/resampled, taking advantage of AMMX2, etc.).ĪMMX2 comes with Gold2.7, so yeah, still have to wait for those improvements. However, there's only so much I can do to reduce the lag on Gold2.5 or overclocked 060 cpu's. * If lag is experienced while playing, turn up the buffer.Īs stated in thread title, this is a BETA, and currently under development, which is why it's not hosted on Aminet yet. * Fullscreen is recommended for best performance * Resolution should be 640x480 for it to be usable That's why I'm shipping it with a preconfigured configuration file. Some other optimizations to the code will help more as well (such as reducing the number of times the audio is mixed/resampled, taking advantage of AMMX2, etc.).Įven in its current state MilkyTracker is looking awesome.
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however if I turn on scopes, or change the resolution beyond 640x480 it becomes unresponsive. Ok tried the version linked in the previous page, and indeed it does work better (start up is still like 1/2 speed of what I see in some videos).
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I'll give it a shot with the fresh download I just did and see.ĮDIT: (update). I just downloaded that one and I will give it a go. But the last update I did made it fast enough to be usable on Gold 2.5. Is this a bug?Īre you using the latest version?, there was a post with an update link in the middle of last page.Īlso, some of the videos are people running Gold 2.7 which is faster when it comes to floating point calculation. I've seen some videos of other people using it and the logo screen stays much shorter on theirs then it does for me. and in many cases once I start playing a song the UI is unresponsive and I have to reboot the amiga to stop it. One other thing I noticed is MilkyTracker seems very slow on my Vampire 500 V2+ A500 (NTSC OCS) core 2.5 (Apollo OS 43p). Welcome to the Apollo Forum This forum is for people interested in the APOLLO CPU.
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